Learning over long horizons
How can an agent connect an action now with an outcome much later, especially when rewards are sparse or delayed?
Reinforcement learning Video game AI
Anfan studies how interactive game agents learn from observations, actions, and feedback—and how to tell whether that learning holds up beyond one level, one seed, or one score.
The next state starts the loop again.
01 Research
Games combine sequential decisions, partial information, changing goals, and immediate interaction. They are useful environments for asking concrete questions about reinforcement learning.
How can an agent connect an action now with an outcome much later, especially when rewards are sparse or delayed?
Does a policy still work when levels, opponents, starting states, or game conditions change?
Can an agent respond to new situations during play instead of relying only on behavior memorized during training?
Scores matter, but so do repeated trials, held-out scenarios, learning efficiency, behavior traces, and clear accounts of where an agent breaks.
02 Process
The aim is not a polished demo with an unclear training story. Each study should make the learning problem, comparison, and evidence legible.
Specify observations, actions, rewards, episode boundaries, seeds, and the conditions used for training and evaluation.
Compare reinforcement-learning policies against simple, reproducible baselines before adding complexity.
Use repeated runs and held-out conditions, then report variability, sample use, failure modes, and relevant compute.
When work is ready, pair the result with the code, configuration, checkpoints, and traces needed to inspect it.
03 Projects
A few examples of our work in reinforcement learning and interactive game systems.
A UE5 reinforcement-learning agent trained with PPO for real-time melee combat.
View projectResearch on when real-time RL agents should make their next decision as actions and interruptions unfold.
View projectAn Unreal Engine C++ prototype using gyroscope input for multiplayer melee combat.
View project04 Contact
For research conversations, environments, evaluation, or future collaboration, email Anfan directly.