# Anfan > Reinforcement learning for interactive video game AI. Anfan studies how game agents learn from observations, actions, and feedback, with a focus on long-horizon learning, generalization, adaptation, and rigorous evaluation. ## Selected projects - [Combat Learning Agent](https://ericxucui.github.io/CombatLearningAgent/): A UE5 reinforcement-learning agent trained with PPO for real-time melee combat. - [Decision Scheduling for RL Game Agents](https://ericxucui.github.io/#current-work--decision-scheduling-for-rl-game-agents): Research on when real-time RL agents should make their next decision as actions and interruptions unfold. - [Motion-Controlled Medieval Combat](https://github.com/EricXuCui/UE4-CPP-Motion-Controlled-Melee-Combat-System): An Unreal Engine C++ prototype using gyroscope input for multiplayer melee combat. ## Research focus - Reinforcement learning for sequential decision-making in video games. - Generalization across changing game conditions. - Adaptation to new situations during play. - Reproducible evaluation and failure analysis. ## Site - [Anfan home](https://anfan.org/): Research agenda and selected projects. - [Anfan home in Markdown](https://anfan.org/index.md): Generated Markdown representation of the home page. ## Contact - [Research email](mailto:research@anfan.org) - [General email](mailto:hello@anfan.org)